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Showing posts from March, 2019

Top 13 Best Highest Paying URL Shortener Sites to Earn Money Online

Ouo.io : Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options. With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month. Payout for every 1000 views-$5 Minimum payout-$5 Referral commission-20% Payout time-1st and 15th date of the month Payout options-PayPal and Payza Shrinkearn.com : Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkea

Android Security Improvement Update: Helping Developers Harden Their Apps, One Thwarted Vulnerability At A Time

Posted by Patrick Mutchler and Meghan Kelly , Android Security & Privacy Team Helping Android app developers build secure apps, free of known vulnerabilities, means helping the overall ecosystem thrive. This is why we launched the Application Security Improvement Program five years ago, and why we're still so invested in its success today. What the Android Security Improvement Program does When an app is submitted to the Google Play store, we scan it to determine if a variety of vulnerabilities are present. If we find something concerning, we flag it to the developer and then help them to remedy the situation. Think of it like a routine physical. If there are no problems, the app runs through our normal tests and continues on the process to being published in the Play Store. If there is a problem, however, we provide a diagnosis and next steps to get back to healthy form. Over its lifetime, the program has helped more than 300,000 developers to fix more than

AdSense Now Supports Tamil

Continuing our commitment to support more languages and encourage content creation on the web, we're excited to announce the addition of Tamil, a language spoken by millions of Indians, to the family of AdSense supported languages . AdSense provides an easy way for publishers to monetize the content they create in Tamil, and help advertisers looking to connect with a Tamil-speaking audience with relevant ads. To start monetizing your Tamil content website with Google AdSense: Check the AdSense program policies and make sure your website is compliant. Sign up for an AdSense account Add the AdSense code  to start displaying relevant ads to your users. Welcome to AdSense! Sign Up now . Posted by: The AdSense Internationalization Team

Mari Bowmen

Here are couple of photos of my latest Impetus style unit .  These represent Bowmen of Mari form time of Hammurabi of Babylon. Castaway Arts have done great job on these straight out of WRG Armies of Near East.  I have had these for years and Impetus basing has allowed me to create a unit form 9 figures I had.  Bags of character and I am sure can serve in most armies of the Near East at this time.

Quick Crusaders Expansion Idea So I Don'T Forget!

Last week I tested a first draft of the new Influence action , and while it could use some tweaks, it worked alright. The other day I thought of something I could add as a reward on the Influence tiles other than simply 1-shot and permanent icons... What if you could, upon taking an influence tile, immediately distribute one of the other bins on your action wheel? Timing-wise, I always say that you resolve the action, THEN distribute the action markers. I realize that players frequently do this in the wrong order, distributing first, then resolving the action. I even catch myself doing that sometimes. This idea could be prone to error if players insist on distributing cubes before resolving the action, but maybe this rule will encourage them not to do that, and it shouldn't be too hard to fix if someone does that. You see, because if you do an influence action that earns the right to distribute a bin, that could put tokens into the current bin, which would further be distributed at

Bulletstorm For PC In 500MB

Bulletstorm  System Requirements (Minimum) CPU: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater CPU SPEED: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater RAM: 1.5 GB OS: Windows XP (SP3), Windows Vista (SP2), or Windows 7 VIDEO CARD: DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater TOTAL VIDEO RAM: 256 MB HARDWARE T&L: Yes PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 9 GB Bulletstorm  Recommended Requirements CPU: QuadCore CPU SPEED: QuadCore 2.0 GHz RAM: 2 GB OS: Windows Vista (SP2), or Windows 7 VIDEO CARD: DirectX 9.0c compatible, 512 MB of VRAM; NVIDIA GeForce GTX 260, or ATI Radeon HD 4870 TOTAL VIDEO RAM: 512 MB HARDWARE T&L: Yes PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 SOUND CARD: Yes FREE DISK SPACE: 9 GB DOWNLOAD GAME SIZE:4.8GB  500MB PARTS PART 1 PART 2 PART 3 PART 4 PART 5 PART 6 PART 7 PART 8 PART 9 PART 10 PASSWORD -----------

GAME ON 2017

In December 9th I'll be in Buenos Aires (Argentina) talking about my new mobile game MIND ALONE (that I created with Sioux Studio). The presentation will happen at the event GAME ON - one festival focused on experimental and artistic games. Below you can check the reel with some games (mine included): Below, my presentation's flyer. As soon as possible I'll share the content from my presentation here. #GoGamers

On What Games Are

My brother asked me a very interesting question last time I came to visit. He's an author , and we were talking about why we do what we do. "If you had to pick two games to demonstrate - to someone who'd never seen video games before - what games are to you, what would they be?" Originally he asked me to do it in one game, but I couldn't describe the entire medium in one example. Trying to do it in two was much more interesting. You can't describe an entire medium in two examples, but the process of trying to do so is very telling about your perspective as a developer. I'm going to talk about the two games I chose, but this piece is only partly about the games and why I chose them. It's also about why the question is interesting in the first place. Eventually it's a question about Ian Bogost and whether or not games can tell stories . But I digress. After a bit of deliberation I settled on Tetris and Wii Sports Tennis . That is, specifically the t

Game 106: Gobliiins (1992) - Introduction

By Ilmari Best thing about democracies is that you won't have to worry too long about raving rulers You probably expected another Rome -post from Reiko, but unfortunately she has had to take a break from playing the game. Rome is now on hiatus, and we'll return to it later, when we've found a new reviewer for it. In the meantime, let's check on Gobliiins ! This is already the third Coktel Vision game from 1992 we are encountering! Since I seem to have become the resident expert on their games, it is just reasonable that I should tackle the beginning of probably their best remembered game series. Just like with all Coktel Vision games we've encountered, Muriel Tramis, whom we interviewed a while ago, played a role in creating Gobliiins. Yet, as she herself admitted in the interview, the driving force behind the Goblins -series was not her, but Pierre Gilhodes. You have to respect a person with such a nice hat Gilhodes is not a new name in gaming industry, as he has

The Strategic Slump

Last night I began playing Fire Emblem Awakening  again. It had been lost for two years after moving to Hawaii, but I recently found the small cache of games I'd brought with me to play on the trip stowed away in a small DS pouch sitting under my nose all this time. It was nearly a year ago I started playing Fire Emblem Fates  that I wanted to go through Awakening  again and do all the things I had neglected to do originally -- but I couldn't find it until now. Among the things I never did was play through on Classic-style (permanent deaths of units) and Lunatic difficulty. That's not even it's final form! There's a Lunatic + that unlocks if you clear it. So I booted it up and found I had a Lunatic file on Chapter 15. I honestly don't even remember how many Chapters the game has because it's been so long since seen it, let alone played it. So I decided to start a new file. I spent a minimum of four hours trying to get through Chapter 1-4 last night. It was p

ouo.io - Make short links and earn the biggest money

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