- http://www.thehcct.org/2018-2019-season
- https://atxwoman.com/tilt-performance-group/?fbclid=IwAR3e-mVKTP38N0k9vQdgbl-v2cDUQB2DeE9pldjcsWP4jL2Cwx7YaQZphU0
- https://delvalle.tedk12.com/hire/ViewJob.aspx?JobID=1896&fbclid=IwAR3d7nArTMIrpVpOt6XfMXEFL3UcTNvFm2WaSXgZ41J6pvHm-dlaAsL2xGw
- https://sightlinesmag.org/stephen-pruitt-staging-light-to-illuminate-the-new-and-the-transformed
- https://www.artscenesa.com/an-enchanting-beauty-and-the-beast-at-the-woodlawn/
- http://sunnewsaustin.com/2019/07/20/the-lost-highway-of-hank-williams-sr/
- https://saexaminer.org/2019/07/26/theater-review-matilda-the-musical-at-the-public-theater/
- https://www.artscenesa.com/matilda-delivers-surprising-sassy-fun-at-the-public/?fbclid=IwAR05qRdkrOIwoUpdYj-jvWlmv0bqjm-bKE6HImEfyDUM7oCqWDPoiR8MS34
- https://www.austin360.com/entertainmentlife/20190709/the-little-mermaid-swims-into-zilker-park-6-things-to-know-about-this-years-musical?utm_source=SND&utm_medium=Facebook&utm_campaign=austin360&fbclid=IwAR3hvus5fE7Yy1OkiEqSInFKK1fTJj4ZMzEqtYIyKcxKOy2vvgUO1ZlB71E
- https://www.austin360.com/entertainmentlife/20190712/ursulas-gotta-move-how-the-little-mermaid-costume-designer-does-it?utm_source=SND&utm_medium=Facebook&utm_campaign=austin360&fbclid=IwAR1WyF4DODTLSLobOqA-Je8dVpQzdfdfUKIUZD_YkLhGSTzaxqTT0mtEeEE
- https://www.kvue.com/article/entertainment/go-under-the-sea-for-the-little-mermaid-at-zilker-hillside-theater/269-4ad63e07-c577-454e-b798-c290b6f8c6a2?fbclid=IwAR2eHKCm5tOLqRYV4HwgVCEe9dNZeprAHrXWeTCxCUn-uCsKA31boRkWA9E
- http://sunnewsaustin.com/2019/07/23/dirty-rotten-scoundrels/
- http://sunnewsaustin.com/2019/07/27/old-western-melodrama/
- https://www.facebook.com/AustinLiveTheatre
- https://twitter.com/CTXLiveTheatre
- https://www.youtube.com/user/AustiinLiveTheatre
After the rust string overview of its internal substructures, let's see if c++ QString storage is more light, but first we'r going to take a look to the c++ standard string object: At first sight we can see the allocation and deallocation created by the clang++ compiler, and the DAT_00400d34 is the string. If we use same algorithm than the rust code but in c++: We have a different decompilation layout. Note that the Ghidra scans very fast the c++ binaries, and with rust binaries gets crazy for a while. Locating main is also very simple in a c++ compiled binary, indeed is more low-level than rust. The byte array is initialized with a simply move instruction: 00400c4b 48 b8 68 MOV RAX,0x6f77206f6c6c6568 And basic_string generates the string, in the case of rust this was carazy endless set of calls, detected by ghidra as a runtime, but nevertheless the basic_str...
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