- http://mypainttoolsai.ru/
- http://mypainttoolsai.ru/kisti-dlya-sai
- http://mypainttoolsai.ru/kak-risovat-v-paint-tool-sai
- http://mypainttoolsai.ru/karta-sajta
- http://mypainttoolsai.ru/wp-content/uploads/2015/10/easy-paint-tool-SAI.jpg
- http://mypainttoolsai.ru/EasyPaintToolSAIRus.zip
- http://mypainttoolsai.ru/EasyPaintToolSAI-2-RUS.zip
- http://mypainttoolsai.ru/Easy-Paint-Tool-SAI.torrent
- http://mypainttoolsai.ru/wp-content/uploads/2015/10/mypainttoolsai.jpg
After the rust string overview of its internal substructures, let's see if c++ QString storage is more light, but first we'r going to take a look to the c++ standard string object: At first sight we can see the allocation and deallocation created by the clang++ compiler, and the DAT_00400d34 is the string. If we use same algorithm than the rust code but in c++: We have a different decompilation layout. Note that the Ghidra scans very fast the c++ binaries, and with rust binaries gets crazy for a while. Locating main is also very simple in a c++ compiled binary, indeed is more low-level than rust. The byte array is initialized with a simply move instruction: 00400c4b 48 b8 68 MOV RAX,0x6f77206f6c6c6568 And basic_string generates the string, in the case of rust this was carazy endless set of calls, detected by ghidra as a runtime, but nevertheless the basic_str...
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